Design Principle: Redundant cues Redundant cues are necessary because some people cannot make the connection between certain cues to the signals they are meant to be linked to. Good Design: My example of a successful physical artifact that accomplishes the redundant cues is the crossing signal, specifically in California (not implemented in all of...
The design principle/heuristic I have chosen is error prevention, more specifically, the idea of giving the user confirmation options to stop them from executing actions that they don’t mean to execute. This heuristic comes from the Nielsen article, which states that, while detailed error messages are useful, what is more useful is “either eliminating...
One design heuristic that we have discussed in class is User Control and Freedom, which acknowledges that users at times choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialogue. Thus, undo and redo features must be supported....
According to the “Visibility of System Status” heuristic, a system should always inform the user about relevant updates and processes while using the product. Most of the time Instacart does an excellent job at this. Fame: After placing an order through Instacart you can track your order’s progress until it is completed. This is...
Redundant cues is a design principle that recommends using multiple visual cues to communicate the same information in order to account for user inability to understand some visual cues, such as color coding for a color blind user. Below, I’ve used the survey platform Qualtrics as both an example of good design and bad design for redundant cues....
Design Heuristic: Visibility of System Status This design heuristic talks of how the hardware or software indicates what status the device is in at the moment and whether or not that status is effectively communicated to the user. Good Design Below is a good example of a design that exhibits this design heuristic. This...
Visibility of System Status is a basic design principle that addresses whether or not users can tell what a system is doing. The application doc on Apple computers, seen below in the screenshot, is an example of effective visibility of system status. Anytime an application is open, the small gray dot appears below it...
Consistency and standards: Good going: One thing that has become fairly standardized is the layout of web browsers. I decided to look at one I had never seen before and see how it adheres to browser standards and user intuition based on past experience with other browsers. Vivaldi preserves the main layout of having...
One concept that we have touched upon is “User Control and Freedom”. This design principle concerns the case where a user makes a mistake in your interface – good design logic provides an easy way to undo or redo your action, to empower the user to have good control over their workflow/activities. A system...
Design principle: Consistency and Standards According to the concepts page: “Consistency and Standards refers to the idea that products our to be consistent with industry standards and with other versions of the product (on different platforms, for example). Sometimes these two different types of consistency can come in conflict and designers will have to...
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